
Rebellious Hans
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Posted - 2007.04.16 18:32:00 -
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I'd like to see buyable CCP characters.
My problem here is- as a full time n00b, I'm sick and tired of hearing about all these wonderful things in 0.0 with no way to go join in- "join the war effort, help smash/strengthen BoB etc"- and I think wow, that does sound kinda cool. I mean, things like the fleet actions between coalition and BoB, I'd like to be part of. One problem- I look at them and see its a good 6-9 months of skilling before I can do anything at all.
My Fix to this: let us buy characters or skillpoints. some options....
1) 9 month old characters buyable from CCP for say, ú30. It would remove the oh so slow start to the game that frustrates many new players, allowing them to join a corp and actually do something right away rather than waiting and f*** all happenning; "oh yay, I got mining 1, only 5 weeks till I can get a proper mining ship!"
2) Buyable skill points- buy them at the same rate as playing costs. It costs $15 for a month's play time, so let players pay $15 for the amount of skill points they would train in a month. I know that this can vary, but you could set it to a moderate amount or something. Actually, I'm starting to like this idea the more I think about it. Older players will whinge about it, so there needs to be a way of ensuring everybody doesn't immediately skill up to the date the game started. How about capping the max no. of skillpoints you can buy to say, 2 years worth, so the oldest players will still have the jump on others. Or maybe force skill spreading- you can buy them, but have to invest in skills from different areas as opposed to putting three years training time into PvP, or Titan training etc.... This would create more robust players with better flexibility. Also, make them non buyable on trial accounts, to prevent the ISK sellers using it.
3) ISK buyable skill points, or training speedup- here's another common complaint- you spend your life on Eve, mining night and day, but your mate who logs in once a week to change skill training improves at exactly the same rate as you. What you could do would be to allow ISK to be exchanged either for past skillpoints, as I detailed earlier, or for faster training times- and I mean signinficantly faster. Perhaps you could join a university school (high sec only and lower end skills only) and for perhaps 10X the value of the skillbook they could give a "tech 2 skillbook" or something, with half the training time. This would allow corps to support their players in a more permanent way, and solo players with lotsa cash could also get themselves up to scratch sharpish. My one problem with this is that it would make ISK more valuable, which might rubbish the economy.
More experienced players: what do you think of these ideas? how could they be made more workable?
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